BFF script works exceptionally good!
so transition 3dmax08->good ol' Gmax
is not such problem.here's the 337 in gmax after BFF'd

well textures are showin now! no more black, kida weird.. but they finally
started to show :P (FSX), yah im cheating cause im exporting from 2004 gamepack
(still works fine), but its rare to see these rare efect on uvw mapping
"duh moment"note:
apparently gmax remembers his model textures ONLY when they are inside your gamepack/texture folder, not just anywhere..
so transition 3dmax08->good ol' Gmax
is not such problem.here's the 337 in gmax after BFF'd

well textures are showin now! no more black, kida weird.. but they finally
started to show :P (FSX), yah im cheating cause im exporting from 2004 gamepack
(still works fine), but its rare to see these rare efect on uvw mapping

apparently gmax remembers his model textures ONLY when they are inside your gamepack/texture folder, not just anywhere..