Mostrando entradas con la etiqueta SDK. Mostrar todas las entradas
Mostrando entradas con la etiqueta SDK. Mostrar todas las entradas

viernes, 23 de junio de 2017

Roasted MD-87 (for LEBL "El Prat" Barcelona LVFR)

ex-iberia neglected livery, no engines, no tailcone
Weathered PronAir Livery

texture monstery by Gustavo La Cruz

jueves, 8 de junio de 2017

G159 VC mesh Test

i know it's pretty crude but i needed to do this
gotta remap the whole external model model too (less drawcalls)



¿want to help try or paint? post in comments #bringthecooffee #letsdothis

jueves, 1 de junio de 2017

Clipper early renders

"The Boeing 314 Clipper was a long-range flying boat produced by the Boeing Airplane Company between 1938 and 1941. One of the largest aircraft of the time, it used the massive wing of Boeing’s earlier XB-15 bomber prototype to achieve the range necessary for flights across the Atlantic and Pacific Oceans. Twelve Clippers were built; nine were brought into service for Pan Am and later transferred to the U.S. military. The remaining three were sold to British Overseas Airways Corporation (BOAC) by Pan Am and delivered in early 1941. (BOAC's 3 Short S.26 transoceanic flying-boats had been requisitioned by the RAF)."






Nevermind the Deutz

martes, 30 de mayo de 2017

B734 (static) dressed up!

low poly static scenery model
Yes, we have tons of work but what keeps us inspired is what takes some time too, to look and render our creations and going to the next task for shure, so there is this mesh, for those who know and thos who don't... you CAN'T cheat on anyone eyes with a Boeing,  shapes are so popular that every proportion have to be close as posible, and on the lowest drag of  FPS, the render it's like a final test, these small meshes will be part of  a rich enviroment but they has to sustain a strong sense reality on its own as well. another Amazing Killer Texture By G. La Cruz





" By developing the 737-400 as a minimum change stretch of the 737-300, Boeing was also able to offer considerable commonality, and thus cost, benefits to operators already with the 737-300, and to a lesser extent, the 737-200 in their fleets. The major change of the 737-400 over the smaller 300 is a 3.05m (10ft 0in) fuselage stretch, consisting of a 1.83m (6ft 0in) stretch forward and a 1.22m (4ft 0in) plug rear of the wing. The stretch increases maximum passenger seating to 188. To cope with the increased weights, more powerful CFM56s are fitted." (airliners.net)

lunes, 24 de abril de 2017

2017 goes like this...

Been quite busy lately ( not to say out of hardware .. .again)
after a frenetic two products release, we went on some hiatus (and holiday vacation)
these first months of the year are truly hard because of degrading local economic situation,
but still we are going to get new proyects working, one mid sized airport scenery, another big one are marked, possibly a third, one major aircrafts to go out this year, as well a small number of the usual static meshes...

i hope you still expecting the G-159 too (it should be a independent payware proyect) this could go into modern simulation without too much effort... also, I'm honored at being a third party provider for another iconic aircraft this very same year, so yeah... 2017 is really booked up!

it uses R-2600's you'll have to guess