viernes, 29 de agosto de 2008
lunes, 25 de agosto de 2008
awww, textures!
trial, error, and re-learning!
viernes, 22 de agosto de 2008
martes, 19 de agosto de 2008
domingo, 17 de agosto de 2008
no more black! (fritoelmosquito!)
BFF script works exceptionally good!
so transition 3dmax08->good ol' Gmax
is not such problem.here's the 337 in gmax after BFF'd
well textures are showin now! no more black, kida weird.. but they finally
started to show :P (FSX), yah im cheating cause im exporting from 2004 gamepack
(still works fine), but its rare to see these rare efect on uvw mapping
"duh moment"note:
apparently gmax remembers his model textures ONLY when they are inside your gamepack/texture folder, not just anywhere..
so transition 3dmax08->good ol' Gmax
is not such problem.here's the 337 in gmax after BFF'd
well textures are showin now! no more black, kida weird.. but they finally
started to show :P (FSX), yah im cheating cause im exporting from 2004 gamepack
(still works fine), but its rare to see these rare efect on uvw mapping
"duh moment"note:
apparently gmax remembers his model textures ONLY when they are inside your gamepack/texture folder, not just anywhere..
sábado, 16 de agosto de 2008
viernes, 15 de agosto de 2008
OH!!! those fine panels and rivets!!!
there's a nice place to see and burn lot of time doin rivets for your texture!
http://www.simmerspaintshop.com/forums/photoshop-tutorials/479-step-step-rivets.html
and..
some techniques
allways say "todo esta en internet" :P
nice tips at the simmers paintshop!
at the freeflightdesign shop found this and,
BFF tool worked very well!
so... we have 3dmax08->Gmax->FS *well ..08->Gmax..->black fs lol
miércoles, 13 de agosto de 2008
holy jesus! n FSX tutorial for Gmax!!!
finally!!!
i found some lights about the new procedures for making aircrafts
from gmax (for 3dmax they are described in SDK, but you know kinda "overblown" way) .
gmax seems some more reliable at this time for me to use
cause there's not such a facility (or haven't read about it) from 3Dmax 2008...to fsx
so i can export my models to .3Ds ...then into Gmax safely! (there's a script around wich translates the model perfectly with no issues, i must try that too, since i havent apply textures yet, its fine for me putting the exported .3ds into gmax right away)
would like to thanks a lot to Mr. Bill from LionHeartCreations
wich made this document for all of us very short of light and time
he's the author of some very fine aircraft ,THANKS!
here's the link
http://lionheartcreationsworld.com/FSX_Tutorial.zip
i've found it in the allways proverbial Sim-Outhouse forum!
if you look inside you'll find all your favorite modelmakers discussing and talking each other and the ammount of info there can be surprinsing :)
-cs
i found some lights about the new procedures for making aircrafts
from gmax (for 3dmax they are described in SDK, but you know kinda "overblown" way) .
gmax seems some more reliable at this time for me to use
cause there's not such a facility (or haven't read about it) from 3Dmax 2008...to fsx
so i can export my models to .3Ds ...then into Gmax safely! (there's a script around wich translates the model perfectly with no issues, i must try that too, since i havent apply textures yet, its fine for me putting the exported .3ds into gmax right away)
would like to thanks a lot to Mr. Bill from LionHeartCreations
wich made this document for all of us very short of light and time
he's the author of some very fine aircraft ,THANKS!
here's the link
http://lionheartcreationsworld.com/FSX_Tutorial.zip
i've found it in the allways proverbial Sim-Outhouse forum!
if you look inside you'll find all your favorite modelmakers discussing and talking each other and the ammount of info there can be surprinsing :)
-cs
sábado, 9 de agosto de 2008
jueves, 7 de agosto de 2008
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