2005... there wasnt around many F-5 models for FS especially the VF-5 crossover
( half dutch half canadian) so if you wanted a F-5 you had to do it one yourself ... started to learn Gmax with the SI tutorials ...and the rest, the F-5 REAL ACCURATE shapes are TOO hideous for a beginner (even 3 views has errors) but i took my time... this was released as a beta, by then in a short follow a really nice payware model was made freeware so i saw no need to further develoment, i even ported to CFS3 once... had a lot of fun, never made a real VC for it. she's been flying on IVAOs library (as many others i will post later on) gotta thank one of my favorite planes for all the learning, of what it will become my job, i even got into a F-5 cockpit once, so it has paid off a lot ever since.
Mostrando entradas con la etiqueta gmax fsx tutorial. Mostrar todas las entradas
Mostrando entradas con la etiqueta gmax fsx tutorial. Mostrar todas las entradas
viernes, 23 de junio de 2017
sábado, 23 de noviembre de 2013
viernes, 22 de noviembre de 2013
jueves, 21 de noviembre de 2013
adding lights (super skymaster)
Etiquetas:
3D Max,
3dmax,
BFF tool,
cessna 337,
Flight Simulator,
fs9,
gmax fsx tutorial
martes, 19 de noviembre de 2013
G159 windshield
Etiquetas:
3D Max,
3dmax,
BFF tool,
Flight Simulator,
fs developers,
fs2004,
fs9,
fsx,
gmax fsx tutorial,
hangarcerouno
Grumman G159 Gulfstream
Etiquetas:
3D Max,
3dmax,
BFF tool,
Flight Simulator,
fs developers,
fs2004,
fs9,
fsx,
g159,
gmax fsx tutorial,
grumman,
gulfstream 1,
hangarcerouno
miércoles, 13 de agosto de 2008
holy jesus! n FSX tutorial for Gmax!!!
finally!!!
i found some lights about the new procedures for making aircrafts
from gmax (for 3dmax they are described in SDK, but you know kinda "overblown" way) .
gmax seems some more reliable at this time for me to use
cause there's not such a facility (or haven't read about it) from 3Dmax 2008...to fsx
so i can export my models to .3Ds ...then into Gmax safely! (there's a script around wich translates the model perfectly with no issues, i must try that too, since i havent apply textures yet, its fine for me putting the exported .3ds into gmax right away)
would like to thanks a lot to Mr. Bill from LionHeartCreations
wich made this document for all of us very short of light and time
he's the author of some very fine aircraft ,THANKS!
here's the link
http://lionheartcreationsworld.com/FSX_Tutorial.zip
i've found it in the allways proverbial Sim-Outhouse forum!
if you look inside you'll find all your favorite modelmakers discussing and talking each other and the ammount of info there can be surprinsing :)
-cs
i found some lights about the new procedures for making aircrafts
from gmax (for 3dmax they are described in SDK, but you know kinda "overblown" way) .
gmax seems some more reliable at this time for me to use
cause there's not such a facility (or haven't read about it) from 3Dmax 2008...to fsx
so i can export my models to .3Ds ...then into Gmax safely! (there's a script around wich translates the model perfectly with no issues, i must try that too, since i havent apply textures yet, its fine for me putting the exported .3ds into gmax right away)
would like to thanks a lot to Mr. Bill from LionHeartCreations
wich made this document for all of us very short of light and time
he's the author of some very fine aircraft ,THANKS!
here's the link
http://lionheartcreationsworld.com/FSX_Tutorial.zip
i've found it in the allways proverbial Sim-Outhouse forum!
if you look inside you'll find all your favorite modelmakers discussing and talking each other and the ammount of info there can be surprinsing :)
-cs
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